This paper investigates practical solutions for low-bandwidth, teleoperated mobility for RoboSimian in complex environments. Locomotion planning for this robot is challenging due to kinematic redundancy. We present an end-to-end planning method that exploits a reduced-dimension rapidly-exploring random tree search, constraining a subset of limbs to an inverse kinematics table. Then, we evaluate the performance of this approach through simulations in randomized environments and in the style of the Defense Advanced Research Projects Agency Robotics Challenges terrain both in simulation and with hardware.
We also illustrate the importance of allowing for significant body motion during swing leg motions on extreme terrain and quantify the trade-offs between computation time and execution time, subject to velocity and acceleration limits of the joints. These results lead us to hypothesize that appropriate statistical "investment" of parallel computing resources between competing formulations or flavors of random planning algorithms can improve motion planning performance significantly. Motivated by the need to improve the speed of limbed mobility for the Defense Advanced Research Projects Agency Robotics Challenge, we introduce one formulation of this resource allocation problem as a toy example and discuss advantages and implications of such trajectory planning for tractable locomotion on complex terrain.
from robot theory http://ift.tt/1MJtht4
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